Founded in 1884, The Institute of Electrical and Electronics Engineers is the world's largest technical professional society.
IEEE at Georgia Tech is a student branch of National IEEE with over 800 members, including students, faculty and staff making GT IEEE the largest student branch in the nation.
IEEE at Georgia Tech has also been recognized as Outstanding Student Branch of the year and Exemplary Student Branch 4 years running.
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Updated Nov 2, 2009
1.Burns & McDonnell Corporate Presentation
Date - Tuesday November 3rd
Location - Van Leer C241
Time - 11am
Burns & McDonnell is one of the leading design firms in the United States. The company provides engineering, architecture, construction, environmental and consulting services for the aviation, defense, environmental and utilities markets. The group ranks among the top 10 designers for the power industry market, and nearly 40 percent of its revenues are earned from projects for that market.
2.Dr. Celia Pearce Faculty Presentation
Date - Thursday November 5th
Location - Van Leer C240
Time - 11am
Topic:
The Georgia Tech Experimental Game Lab: Overview of Research and Activities
Bio:Celia Pearce is a game designer, author, researcher, teacher, curator and artist, specializing in multiplayer gaming and virtual worlds, independent, art, and alternative game genres, as well as games and gender. She began designing interactive attractions and exhibitions in 1983, and has held academic appointments since 1998. Her game designs include the award-winning virtual reality attraction Virtual Adventures (for Iwerks and Evans & Sutherland) and the Purple Moon Friendship Adventure Cards for Girls. She received her Ph.D. in 2006 from SMARTLab Centre, then at Central Saint Martins College of Art and Design, University of the Arts London. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. She is the author or co-author of numerous papers and book chapters, as well as The Interactive Book (Macmillan 1997) and the forthcoming Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT 2009). She has also curated new media, virtual reality, and game exhibitions and is currently Festival Chair for IndieCade, an international independent games festival and showcase series. She is a co-founder of the Ludica women’s game collective.
3.IEEE Practical Applications Lab
IEEE PAL (Practical Applications Lab) Meetings Mondays 6pm IEEE PAL Coordinator: Saad Qureshi <squreshi3@gatech.edu> Purpose:
· An instructive style lab focused at building systems with practical, solutions-based applications
· Provide a stepping stone to join more advanced IEEE projects in future
· Provide good ideas for final design project-ECE 4007
· All skill levels accepted
First Project: Car backup parking-assist system
Many cars nowadays come with backup park-assist. These systems help guide the driver by measuring the distance between the car and any objects behind it and displaying the distance to the driver. Such systems can be purchased and installed but here at IEEE Pal we like to build, install and test our own systems.
System setup/core components:
· Utilizing PIC18-LF4321 microcontroller to process data and display output
· Ultrasonic distance measuring sensor
· LED’s used to convey distance
· 9-volt battery for power
Project Objectives:
· Familiarize members with setup and design aspects of projects
· Learn how to assemble circuits on bread board for testing
· Utilize soldering skills learned through IEEE soldering course
· Gain programming experience- grooming for IEEE Software team
· In car installation and testing of finished project
· Improve upon current system-phase two replace LED’s with LCD display
· Realize that IEEE and EE are AWESOME!
· Above all HAVE FUN!!!
4. Presentations - Tentative Dates
Faculty Presentations:
- November 5th: Dr. Celia Pearce
- November 12th: Dr. Durgin
- December 1st: Dr. Ayanna Howard